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Eriksholm / Environment & VFX art

I joined River End Games near the end of production on the Eriksholm project and contributed to several areas.

I designed and produced the animated main-menu background, creating the full sequence in Houdini, rendering in UE5 and colour grading in DaVinci Resolve.

For the Epilogue environment I worked with existing project assets and built several new ones from them, including the main shelter house.

I applied a similar workflow to the battleships, creating additional bespoke assets such as the gun turrets, top viewpoint platforms and various smaller props. I also created a set of animated machinery assets to add detail and motion to one of the levels. These were primarily done in Blender and Painter.

This project was also my first experience with destruction and VFX. I used Houdini for explosion and smoke simulations (baked into flipbooks) as well as fracturing and destruction sims in combination with Niagara in UE5.

Big thanks to Anders Hejdenberg for his direction and to the artists I had the chance to work with:
https://www.artstation.com/rocqueleo
https://www.artstation.com/johannaliw
https://www.artstation.com/dlarth
https://www.artstation.com/viktor-3d-art
https://www.artstation.com/rubenlukasson
Theodor Waern

Main menu background

Main menu background

Main menu animated background

Main menu background ornaments

Main menu background ornaments

Main menu background animated ornaments

Epilogue environment - assembled and set-dressed using existing assets

Epilogue environment - assembled and set-dressed using existing assets

Docked battleships - assembled and set-dressed using existing assets along with several additional assets such as the gun turrets

Docked battleships - assembled and set-dressed using existing assets along with several additional assets such as the gun turrets

Docked battleships - assembled and set-dressed using existing assets along with several additional assets such as the gun turrets

Docked battleships - assembled and set-dressed using existing assets along with several additional assets such as the gun turrets

Machinery assets

Machinery assets

Animated machinery assets

Bridge asset and its destruction

Crates destruction

Crates destruction

Granade explosions and crates destruction

Shelter explosion and destruction